![]() ![]() This leader makes China a formidable choice to go on a Domination victory with.Īll the leaders are accessible with just the base game of Civilization VI. Purposely let them grow in numbers that tactically convert them and get a bunch of free units without spending Production, which can be used to further build up cities. This simple ability lets you deal with barbarians in a new way. This isn’t a 1-for-1 trade, as you can convert all units surrounding the one you are sacrificing. This variant of the leader has the ability to do one thing, convert Barbarians into your units, at the cost of one of your melee units. Or steal great works from other civs to mount on a cultural victory.įinally, there’s Qin Shi Huang the Unifier. You can piggyback on civs that you know are more advanced in the tech or culture tree, and use it to leapfrog other civs that are relative to your current standing. Plus you get another free spy after discovering Defensive Tactics.Įspionage is a rather slept on mechanic, so this version of Wu Zetian is definitely interesting. ![]() And if the mission is successful, you gain 25% Culture and Science from what the targeted city earned that turn. This ability gives offensive Spies to operate 1 level higher. Wu Zetian has a more subtle approach, as her ability, Manual Of Entrapment will make you engage in the game’s espionage mechanic. Yongle is perfect for playing tall (less cities under control), allowing you to boost any specific yield when required, though you are still locked into having to focus on getting good Production to really max out his advantages. If you have either the Rise And Fall or the Gathering Storm expansion, Lijia has the additional ability of adding +2 Gold, +1 Science and +1 Culture for each population in a city, for cities with more than 10 pops. But to get the victory easily, we have listed each of the Victory types with their Strategy and Best Leaders. It is possible to get these victories with each civilization and its leaders. Each of these is unique in its objectives. This allows cities in China to create projects that convert 50% of Production into Food or Faith, or 100% conversion of Production into Gold. Victory Types There are Five Victory types in Civilization 6. ![]()
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